Edrelion

Edrelion is a land southwest of Aestagia and south of Havenwood, home to the kingdom of Cerhelia. Valeon lies due east, and the desert realm of Parnos is due southward of Edrelion.

Geography and Climate
Edrelion is a rather large region of Sanctum lying on the western coast of the western provinces, from around 20 to 40 degrees north, though the center of civilization lies on Edrelion's northern half because the south is a harsh desert. Going off of this, a large portion of north Edrelion is at altitude, sparse gnarled trees and dead grassy hills gently sloping down to the sea. Unpopulous is this land, with only a few structures dotting the land from a time when Edrelion held heightened importance in the fate of Sanctum. Streams are often dry, though a few major rivers run from the low hills separating Edrelion from Valeon and to the ocean. The northern coastline is forested with low mountains, and the trees here are some of the most magnificent and regarded in all of Sanctum. The dense forests gradually disappear southward as the land grows drier.

Northern Edrelion has a Mediterranean climate, meaning it sees summers without rain and winters with. Summers are hot (Csa) yet the immediate coast is significantly cooler with frequent fog (Csb). The farther south one goes, rainfall is sparse and becomes semiarid, and then a desert.

Kingdom of Cerhelia
The Kingom of Cerhelia is an ancient civilization that once spanned nearly the entirety of Edrelion at its peak, though almost all of this has been wiped out and the kingdom reduced to a handful of strongholds on the coast, not by defeat, but by time. Cerhelia was once a war-centric society because it needed to defend itself, but as the forces that seek to disrupt the order of Sanctum dissipated and spread east, Cerhelia became a peaceful kingdom-simple yet elegant, keeping out of strife and dedicating it's educational system to the study of ancient records and intellectual pursuits.

History
After the Kingdom of Keyvoria collapses, its inhabitants scatter across Sanctum. While peoples relocating to regions such as Valeon saw little opposition from the forces that destroyed Keyvoria, migrants who found their way northwest to the lands of Edrelion were targeted by the reformed kingdom named Mirwaith. Establishing the Kingdom of Cerhelia here, they were in constant war with Mirwaith for nearly a century in the first age.

A few decades into Cerhelia's founding, a band of non-ruling Cerhelians dont want to fight a war they believe cannot be won, and leave northward to the dragon infested lands later to be known as Havenwood; is is called Drasgarnia for the time after they beat Cerhelia.

In year 732 of the first age, a massive battle occurs in the wastes between the Cerhelian fortress of Telwest and the Mirwaith fortress-city of Duir Takka. Cerhelia is able to win, and Sanctum enters a time of peace known as the second age. Nearly all Cerhelians stay in Edrelion and only a few return to Keyvoria to repopulate it, this rebuilt kingdom later expanding to spearhead the Empire of Sanctum later in the second age.

In the fourth age which is where where the events of Crimson Assassin are set, Cerhelia is a peaceful kingdom keeping primarily to itself. Alizarin Crymson journeys here to discover his sword, Rakuyo, which he reforges and amplifies its power to become his own.